Cheats are activated by typing the relevant command into the console, then pressing Enter.
The console is opened by pressing § + Shift. Alt + 2 1 or ~ may also work ( ~ seems to be the majority console button, located beneath esc ). The cheat console is a transparent overlay above the character's tab.
Will NOT work in IronMan Mode.
Common cheats
This is a collection of all common non-event cheats. Every cheat with Character ID or Province ID defaults to your character or capital province.
Character cheat
--Character Info--
charinfo = Show detailed Character inf
age <Character ID> (-)(#) = Add or subtract character age.
infamy (-)(#) = Add or subtract players infamy
add_diplomacy <Character ID> (-)(#) = Add or subtract character diplomacy.
add_martial <Character ID> (-)(#) = Add or subtract character martial.
add_intrigue <Character ID> (-)(#) = Add or subtract character intrigue.
add_stewardship <Character ID> (-)(#) = Add or subtract character stewardship.
add_learning <Character ID> (-)(#) = Add or subtract character learning.
add_trait <Trait Name> <Character ID> = Gives character any trait.
remove_trait <Trait Name> <Character ID> = Remove any trait from the character.
cash (-)(#) = Add/subtract player gold, gives 5000 default.
piety (-)(#) = Add/subtract player piety, gives 5000 default.
prestige (-)(#) = Add/subtract player prestige, gives 5000 default.
population (-)(#) = Adds population (Requires Horse Lords DLC)
Manpower (-)(#) = Adds manpower (Requires Horse Lords DLC)
culture <Character ID> <Culture> = Change character culture (for example, "culture italian").
religion <Character ID> <Religion> = Change character religion (for example, "religion catholic").
nickname <Nickname> <Character ID> = Change character nickname (nicknames on bottom of page).
add_friend <Character ID> = Befriends the player and specific character (Two character ID's can be input to befriend two specific characters).
add_lover <Character ID> = the player and specific character become lovers (Two character ID's can be input to befriend two specific characters).
add_artifact <artifact ID><character ID> = Give artifact to a character
--Hurting people--
banish <Character ID> = Banish character.
imprison <Character ID> = Imprison character.
kill <Character ID> = Kill character.
murder <Character ID>(Murderer) <Character ID>(Victim) = Forces attempt at murder, doesn't promise success.
--Pregnancy by Accident--
cuckoo <Character ID>(Mother) <Character ID>(Father) = Impregnates female by male (Husband thinks it's his).
pollinate <Character ID>(Mother) <Character ID>(Father) = Impregnates female by male.
--Titles--
Title IDs are predictable, in the format of e_empire k_kingdom, d_duchy, c_county, b_barony. Titles with spaces are c_name, for example c_middlesex. For a list of provice ID's go to the provinces page on the wiki. Titles stay the same, so beware for renamed provinces either in Old Gods or by players.
claim <Title ID> <Character ID> = Gives a claim to a character.
give_title <Title ID> <Character ID> = Gives title to character including vassals and everything beneath.
titleowner <Title ID> <Character ID> = Gives title to character.
Debug cheats
clear = Clears console
charinfo all= Shows debug information about characters including Character ID
hello <Character ID> = Shows character's page
nextsong = Changes music
observe = Allows you to *observe* the game without playing. Use the play character cheat to get back into gameplay. (May crash your game.)
play <Character ID> = Makes player change character.
Other cheats
allow_laws = Toggle changing laws freely. Only works on crown laws
move (Character ID) = Forces character into court.
discover_plots = Toggle plot omniscience.
fow = Toggles fog of war.
marry_anyone = Toggle ability to marry anyone. basically divine blood without the inbred and lunatic thing
neg_diplo = Toggles sending of diplomatic proposals that will be refused.
plots_known = Toggle plot visibility
revolt <Province ID> = Causes revolt in province.
help = list of most of the commands.
help <Command Name> = Explains what a certain command does. For example: help succ, help techpoints. This does not work for events.
succ <Succession Type> = Changes succession laws. WARNING: Entering non-existing law will set it to none.
techpoints = Adds 1000 tech points of each kind to player.
quickbuild = Player's construction are finished immediately (One day).
Event cheats
Traits
event 1000 = lustful/chaste
event 1001 = gluttonous/temperate
event 1003 = charitable/greedy
event 1004 = slothful/diligent
event 1005 = kind/envious (female)
event 1006 = kind/envious (male)
event 1007 = wroth/patient
event 1008 = proud/humble
event 1009 = deceitful/honest
event 1010 = craven/brave
event 1011 = shy/gregarious
event 1012 = ambitious/content
event 1013 = arbitrary/just
event 1014 = cynical/zealous
event 1015 = lustful/chaste (female)
event 1016 = paranoid/trusting
event 1017 = cruel/kind
event 1018 = lustful/chaste (homosexual female)
event 1019 = lustful/chaste (homosexual male)
event TOG.3000 = berserker
event TOG.3105 = varangian
event TOG.3320 = viking
event WoL.11206 = lose weak or gain strong
event 1027 = lose lustful
event 1029 = lose chaste
event 1030 = lose temperate (also event 1511)
event 1031 = lose gluttonous
event 1032 = lose charitable (also event 1531)
event 1033 = lose greedy (also event 6208)
event 1034 = lose diligent (also event 1551)
event 1035 = lose slothful (also event 1541)
event 1036 = lose kind (also event 1571)
event 1037 = lose envious (also event 1561)
event 1038 = lose patient (also event 1590)
event 1039 = lose wroth (also event 1581)
event 1040 = lose humble (also event 1611)
event 1041 = lose proud (also event 1601)
event 1042 = lose lustful (also event 6204)
event 1043 = lose honest (also event 1641)
event 1044 = lose deceitful (also event 1620)
event 1045 = lose brave (also event 1661)
event 1046 = lose craven (also event 1651)
event 1047 = lose gregarious (also event 1681)
event 1048 = lose shy (also event 1671)
event 1049 = lose content (also event 1701)
event 1050 = lose ambitious (also event 1691)
event 1051 = lose just (also event 1721)
event 1052 = lose arbitrary (also event 1711)
event 1053 = lose zealous (also event 1631)
event 1054 = lose cynical (also event 1731)
event 1057 = lose paranoid
event 1058 = lose trusting
event 1501 = lose gluttonous (also event 6206)
event 1641 = lose honest
event 1980 = gain homosexual (male)
event 1990 = gain homosexual (female)
event 1985 = lose homosexual (male)
event 1995 = lose homosexual (female)
event 5000 = scholar/mystic paths
event 5002 = scholar
event 5003 = mystic
event 5020 = gardener/impaler paths
event 5024 - impaler
event 5025 - gardener
event 5030 = duelist/poet paths
event 5032 = aspiring poet
event 5033 = aspiring duelist
event 5036 = duelist
event 5037 = poet
event 5040 = hunter/falconer paths
event 5041 = aspiring falconer
event 5042 = aspiring hunter
event 5045 = hunter (works on mods)
event 5046 = falconer (works on mods)
event 5050 = poet/falconer paths (female)
event 5066 = hedonist
event 8300 = gain crusader
event 24501= lustful/celibate+stressed
Child Gain Traits
event 1500 = gain gluttonous
event 1510 = gain temperate (also event 6207)
event 1520 = gain greedy
event 1530 = gain charitable (also event 6209)
event 1540 = gain slothful
event 1550 = gain diligent
event 1560 = gain envious
event 1570 = gain kind
event 1580 = gain wroth (also event 272)
event 1590 = gain patient (also event 273)
event 1600 = gain proud
event 1610 = gain humble
event 1620 = gain deceitful
event 1630 = gain zealous
event 1640 = gain honest
event 1650 = gain craven (also event 271)
event 1660 = gain brave (also event 270)
event 1670 = gain shy
event 1680 = gain gregarious
event 1690 = gain ambitious
event 1700 = gain content
event 1710 = gain arbitrary
event 1720 = gain just (also event 4000)
event 1730 = gain cynical
event 6205 = gain chaste
☀add_trait immortal= adds immortality trait
Child Lose Traits
event 1501 = lose gluttonous
event 1511 = lose temperate
event 1521 = lost greedy
event 1531 = lose charitable
event 1541 = lose slothful
event 1551 = lose diligent
event 1561 = lose envious
event 1571 = lose kind (also lose cruel)
event 1581 = lose wroth
event 1591 = lose patient
event 1601 = lose proud
event 1611 = lose humble
event 1621 = lose deceitful
event 1631 = lose zealous
event 1641 = lose honest
event 1651 = lose craven
event 1661 = lose brave
event 1671 = lose shy
event 1681 = lose gregarious
event 1691 = lose ambitious
event 1701 = lose content
event 1711 = lose arbitrary
event 1721 = lose just
event 1731 = lose cynical
event 6227 = lose chaste
Sicknesses
event 6000 = gain syphilis trait
event 6001 = lose syphilis trait
event 6010 = gain leper trait
event 6011 = lose leper trait for 25 gold.
event 6020 = gain lunatic event, but lose stressed and depressed traits
event 6021 = lose lunatic trait
event 6030 = gain possessed trait (non-Muslim)
event 6031 = lose possessed trait (non-Muslim)
event 6032 = gain possessed trait (Muslim)
event 6033 = lose possessed trait (Muslim)
event 6040 = gain stressed trait
event 6041 = lose stressed trait
event 6050 = gain depressed trait
event 6051 = lose depressed trait
event 6060 = gain ill trait
event 6061 = lose ill trait
event 6062 = lose sickly trait
event 6070 = gain pneumonic trait
event 6071 = lose pneumonic trait
event 6080 = gain wounded trait (also event 243) - useful for removing maimed trait
event 6081 = lose wounded trait, gain scarred trait
event 6100 = gain infirm trait
event 6110 = lose infirm, gain incapable
event 6111 = lose consumption trait
event 6112 = lose slow fever trait
event 6113 = lose camp fever trait
event 6114 = lose plague trait
event 6115 = lose measles trait
event 6116 = lose smallpox trait
event 244 = gain maimed trait
event 245 = gain incapable trait
event 61160 = lose incapable trait
event 65046 = lose drunkard
Miscellaneous
event 913 = Fabricate claim (Chancellor).
event 923 = Master builder event (Steward).
event 926 = Great philosopher event (Court Chaplain).
event 927 = Makes you heretic.
event 6502 = Cat chain begins.
event 20320 = Successful steal technology mission in the province where your leader is stationed.
event 20392 = Random military tech improves 10%.
event 20260 = Increase culture advances.
event 55000 <Province ID> = Turns province into province holders culture. (Without <Province ID> only capital province changes into province holders culture)
event 55001 = Bring in some settlers
event 55010 = A ruler is assimilated by the local culture
event 61161 = Under House Arrest removed = Imprisioned
event 70002 = Ends Grand Tournament (solves endless tournament glitch)
event 75085 = Steward improves economy.
event 20000 = converts region's religion to rulers religion
event 20048 = Choice between gold & piety
event 20200 = Collects special tithe
event 20410 = Gives levy reinforcement
event 20230 = Master builder (5%)
event 39211 = removes kinslayer
Love and Homosexual
event 400 = Gives you the Pregnant trait, your husband is the "father"; however, it doesn't make you pregnant.
event 401 = Gives you the Pregnant trait, your husband is not the "father"; it doesn't make you pregnant.
event 402 = Normally fires when you are unmarried and pregnant; it gives you the Pregnancy trait and you lose 50 piety, although it doesn't actually make you pregnant.
event 403 = Gives your wife Pregnant trait, you are the "father"; however, it doesn't make her pregnant.
event 404 = Gives your wife the Pregnant trait, you are not the "father"; however, it doesn't make her pregnant.
event 450 <Character ID> = You begin affair with selected character, only works on your subjects.
Event 451 <char-ID> = Go to a courtiers chamber however firing it without a character ID will initiate it for Bitanem (you go to bed with yourself). So for it to work correctly, you have to put a character ID in. Ex: event 451 58108
event 24504 = Gives wife the Pregnant trait and the Stressed trait, makes her pregnant after a few months
event 24505 = Imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner)
event 24506 = Imprisons random court/vassal individual
event 64025 = Fall in love with your spouse.
event 64055 <Character ID>(Child) <Character ID>(Courtier) = Child has teenage infatuation wth courtier.
event WoL.530 Maidservant Lover event. High chance of "Lover's Pox." Recommend saving game first.
event WoL.560 Nymph Lover event.High chance of ''Scarred''.Recommend saving game first.
event WoL.562=Nymph Lover gets pregnant and leaves baby in the bush.
Other
event TOG.3109 <your son's ID> = your son want to join the varangian
event 36005 = Suicide, (also event 26004, event 242)
event 200 = your character calls a crusade
event 300 = "I am a bastard" event, triggers other events. event 301 = choice between legitimizing yourself, declaring yourself a bastard,event
event 500 = "royal dues" event, choice between money and prestige event
event 4000 = "Stolen Pigs" event, gives choice between permanent and temporary "just" trait.
event 4005 = "thief" event
event 4010= "Band of Robbers" event, gives choice between -5 prestige and +20 opinion bonus to two councilors.
event 4015= "unfaithful wife" event, gives choice between ignoring it, and having liege deal with problem.
event 4020= "poachers" event, gives chioce between temporary trait giving prestige and random other event to punish the poachers.
event 4035 = "cattle rustlers" event, gives choice between piety, prestige, intrigue temporary traits, or lump piety bonus.
event 4040 = "blasphemy" event, gives small piety temporary trait
event 4045 = "kidnap" event, gives choice between permanent just, cruel or content traits.
event 4050 = "spy" event, gives lump piety, or prestige or martial temporary traits.
event 4055 = "dragon" event, choice between permanent martial bonus, +15 relationship bonus from vassals, temp prestige bonus,and a bad option.
event 4060 = "falconry" event, choice between a relationship bonuses, and a bad choice, and small prestige lump sum.
event 4085= "wolves" event, gives choice between various relationship modifiers, and a temporary "bloodlust" trait.
event 6200 = "voice of jesus" event, lose 30 church opinion, gain temporary monthly prestige bonus.
event 6223 = "voice of satan" event lose 30 church opinion, lose monthly piety
event 6300 = give realm a new law, sets off chain of events
event 6201 = convert 50 gold into 100 piety.
event 6202 = convert 50 prestige into 100 piety.
event 6203 = "holy comet" event.
event 246 = improves characters martial skill: misguided warrior > tough soldier > skilled tactician > brilliant strategist
event 247 = gain 1 martial skill
event 248 = gain 5% bonus military technology growth rate for 1 year
event 250 = capture yourself, do not do with out saving beforehand, as it's impossible to release yourself from prison.(Alternatively you can use the "play" command and imprison your character from earlier and release yourself then)
event 255 = "unnecessary violence" event, lose prestige and valor.
event 260 = gain 5 prestige
event 261 = soldier courtier appears in your court
event 73009 = A destitute noble FROM a former enemy court ask for permanent hospitality
event 600 = causes rebels to appear in your capital
event 620 = crusade wins
event 621 = crusade loses
event 900 = converts any province where your leader is stationed to your religion , note that you can convert any province by appointing your character commander of an army and then moving that army to the province you want to convert
event 901 = courtier in your court converts to your religion
event SoA.5350 = The Maid event chain
event 10000 = "Merry men" event
event 10101 = "Gate to Hell" event
event 8342 = Find Holy Grail event, get 200 prestige
event 8340 = find Holy Spear event, get 100 prestige
event 8500 = starts crusader order, establishes castile barony under your control.
event 20131 = gives you a strong claim on a county when you have your character leading an army there.
event 20133 gives you a strong claim on the duchy instead. (When leading an army there)
event 100115 = friendship with self or +10% fertility
event 86600 = +1 health
event 9004 = faction ending
event 65021 = torture random prisoner you may have
event SSI.1 = initiate sunset invasion event chain (requires Sunset Invasion DLC)
event SoA.3000 = initiate spawn of Satan event chain (requires Sons of Abraham DLC)
event MNM.7119 = dark healing event, if successful removes most diseases and has a chance to restore missing body parts (requires Monks and Mystics DLC)
event MNM.1460 = Gathering of the Great Minds (Hermetic Society event)
event MNM.1620 = Divine Summoning (Hermetic Society event)
event MNM.1630 = Write a Theoreme Paper (Hermetic Society event)
event MNM.1800 = Gather ingredients (Hermetic Society event)
event MNM.1610 = Write a Magnum Opus - Start Writing (Hermetic Society event)
event MNM.9115 = Calls for a weaponsmith who will craft a weapon in exchange of money.
event RIP.30300 = Calls the Immortal Rival
event RIP.11705 = Adds 1 extra building slot in your capital.
-To increase your demesne size you can open the file located in common folder named "defines.lua" and edit in notepad the line "DEMESNE_BASE_MAX_SIZE = 1.0" but this will also affect the AI. Best method however is to just add very large amounts of stewardship to your character with the add_stewardship command described above.
Nickname IDs
- nick_the_lawgiver
- nick
- nick_lodbrok
- nick_the_boneless
- nick_the_sword_of_god
- nick_the_ironside
- nick_snake_in_the_eye
- nick_whiteshirt
- nick_the_german
- nick_the_usurper
- nick_the_hammer
- nick_the_conqueror
- nick_the_victorious
- nick_the_crusader
- nick_the_holy
- nick_the_avenger
- nick_the_brave
- nick_the_fearless
- nick_the_martyr
- nick_the_unlucky
- nick_the_lucky
- nick_the_restorer
- nick_the_effeminate
- nick_the_clueless
- nick_the_ill_tempered
- nick_the_affable
- nick_the_heathen
- nick_the_liberator
- nick_haardraade
- nick_the_lisp_and_lame
- nick_the_able
- nick_the_kind
- nick_the_good
- nick_the_troubadour
- nick_the_strong
- nick_the_magnanimous
- nick_the_simple
- nick_the_merry
- nick_the_noble
- nick_the_blind
- nick_the_gentle
- nick_the_proud
- nick_the_silent
- nick_the_bastard
- nick_the_gouty
- nick_half_hand
- nick_the_chaste
- nick_the_hunter
- nick_the_fowler
- nick_the_just
- nick_the_lame
- nick_the_handsome
- nick_the_fair
- nick_the_fat
- nick_the_drunkard
- nick_the_cruel
- nick_the_wise
- nick_the_accursed
- nick_the_wicked
- nick_the_bewitched
- nick_priest_hater
- nick_the_pious
- nick_the_apostle
- nick_the_blessed
- nick_the_confessor
- nick_the_monk
- nick_the_lion
- nick_the_lionheart
- nick_the_bold
- nick_the_unready
- nick_the_ill_ruler
- nick_the_terrible
- nick_the_magnificent
- nick_the_quarreller
- nick_the_devil
- nick_the_dragon
- nick_the_careless
- nick_the_young
- nick_the_old
- nick_the_great
- nick_the_half_hand
Other cheats
Besides console cheats there are others as well:
Free Troops (the old god) = event 62320
Free troops + Hero (the old god) = event 62321
decadence -25 = Make Your Decadence to 0%
Move (Character ID) = Force Character into Court.
event 8500 - create event chain which allow you to estabilish (or not) knights_hospitaler
event 8600 - same as previous , but for templars
event 8700 - same, but for tetuonics
event TOG.4001- create event chain which allow you to establish Jomsvikings (Norse holy-order)
event RIP.21000 - begins the "search for immortality" event chain. (Reaper's Due)
infamy -25 - Will boost your threat decay by 25%
Below is a list of commands and any parameter they accept (in order, if more than one) with a description of what the command will do.
- For "Character" scope, if none is given then it will default to the player (some commands excepted, such as age). Most targeted commands accept character ids as the optional 2nd parameter, notable exceptions are religion/culture which if the character id is added it must be the first parameter ("religion orthodox" or "religion 555 orthodox"). If no parameters are listed then assume that it has a single optional character id parameter.
- For "None" scope there is only one way to use it, for "Global" scope it will toggle things globally, example: marry_anyone allows ALL characters to marry anyone.
- Character attributes (diplomacy, intrigue, etc.) normally range from 0-20. However, as the attributes are stored in signed bytes, it ranges from -128 to 127. Correspondingly, the maximum base value a character can achieve is 127. Nonetheless, upon loading a savegame, the base value will be reduced to 100 - if it was above this value.
- <Character ID> can be found by using the Charinfo function and hovering over the person's name.
- <Province ID> corresponds to the "ID" number found in the chart of Counties.
- Replace spaces in parameter names with underscore (_).
- NOTE: ANY COMMAND BEGINNING WITH "debug_" IS ACCESSIBLE ONLY BY DEVELOPERS—NOT BY PLAYERS.
Scope | Command | Parameter | Parameter | Description |
---|---|---|---|---|
Character | add_artifact | <artifact name> | <Character ID> (OPTIONAL) | Adds an artifact to the given character |
Character | get_all_artifacts | <Character ID> (OPTIONAL) | Give all artifacts to target character, or the player's character if no target is specified | |
Character | destroy_artifact | <artifact name> | <Character ID> (OPTIONAL) | Removes an artifact from the given character, destroying it |
Character | add_diplomacy | <Character ID> | <Delta> | Modifies the base of a character's diplomacy attribute |
Character | add_intrigue | <Character ID> | <Delta> | Modifies the base of a character's intrigue attribute |
Character | add_learning | <Character ID> | <Delta> | Modifies the base of a character's learning attribute |
Character | add_martial | <Character ID> | <Delta> | Modifies the base of a character's martial attribute |
Character | add_stewardship | <Character ID> | <Delta> | Modifies the base of a character's stewardship attribute |
Character | add_offmap_currency | <Offmap Power> | <Amount> | Gives the player currency with the specified offmap power. For example, to add grace with China: add_offmap_currency offmap_china 5000 |
Character | add_trait | <Trait Name> | <Character ID> | Adds a trait to the character. Opposites traits are checked. Trait names are all lower case. If no character ID is inputted, the trait will be given to the character you are currently playing instead. The same thing also proves true with the remove_trait command. |
Character | remove_trait | <Trait Name> | <Character ID> | Removes a trait from the character |
Character | add_modifier | <Modifier Name> | <Character ID>, <Days> | Adds a modifier to a character |
Character | remove_modifier | <Modifier Name> | <Character ID> | Removes a modifier from a character |
Character | age | <Character ID> | <Delta> | Modifies a character's age |
Character | banish | <Character ID> (banished) | Banishes a character | |
Character | capital | <Province ID> | Moves player capital to province | |
Character | clr_moved_capital | <Actorname> (OPTIONAL) | Clears the moved capital-flag of a character. Argument does not work, confirmation needed. | |
Character | cash (wealth) | <Amount> (OPTIONAL) | Adds gold (default 5000) | |
Character | claim | <Title Name> | <Character ID> (OPTIONAL) | Gives a claim to yourself or another character |
Character | coalition | <Character 01 ID> | <Character 02 ID> | <Character 01> starts/joins/leaves a coalition against <Character 02> |
Character | council_positions | <Character ID or Title Name> | Shows the ai scores of each council position | |
Character | clr_focus | <Actorname> (OPTIONAL) | Clears the focus of a character | |
Character | culture | <Character ID> | <Culture> | Sets a character's culture |
Character | decadence | <New Decadence> | Sets the Decadence of the player's Dynasty | |
Character | decision | <Decision ID> | <Character ID> | Executes a decision |
Character | die | Die a natural death | ||
Character | enforce_peace | <Amount> | Triggers the enforce peace mechanic in the player's realm. Council must be empowered, other requirements are waived. <Amount> seems to be ignored, confirmation needed. | |
Character | liege_enforce_peace | <Amount> | Triggers the enforce peace mechanic in the player's liege's realm. Council must be empowered, other requirements are waived. <Amount> seems to be ignored, confirmation needed. | |
Character | enable_ambition | <Character ID> | Allows a character to pick a new ambition | |
Character | event | <Event ID> | <Character ID> or <Province ID> | Executes an event for yourself or for another character or province. |
Debug | testevent | <Event ID> | <Character ID> or <Province ID> | Tests an event without triggering it |
Character | favor_get | <Character ID> | Get a favor from character | |
Character | favor_grant | <Character ID> | Grant a favor to a character | |
Character | gfx_culture | <Character ID> | <Culture> | Sets a character's gfx culture based on default graphical_culture of a culture. Ex: gfx_culture 10 norse |
Character | give_birth | <Character ID> | Forces a pregnant character to instantly give birth. | |
Character | give_title | <Title Name> | <Character ID> | Gives a title to a character |
Character | infamy | <Amount> | Sets the infamy of the player | |
Character | imprison | <Character ID>(jailed) | <Character ID>(jailor) | Imprisons a character by another character |
Character | join_society | <Society Key> | Join a society. Valid society names are: monastic_order_benedictine, monastic_order_dominican, monastic_order_orthodox, monastic_order_nestorian, monastic_order_monophysite, monastic_order_hindu, monastic_order_buddhist, monastic_order_jain, hermetics, the_assassins, the_satanists, the_trollcrafters, the_cult_of_kali, the_cold_ones, the_plaguebringers, and secret_religious_society_<religion>. | |
Character | leave_society | <Society Key> (OPTIONAL) | Leave a society | |
Character | kill | <Character ID> | Kills a character | |
Character | kill_yourself | <Character ID> | Kills your character. Does not work ("Not today QA!"). Use die instead. |
|
Character | move | <Character ID>(Mover) | <Character ID>(Move To) | Moves a character to a character's court |
Character | neg_opinion | <Character ID>(Hater) | <Character ID>(Hated) | Adds a negative opinion between two characters |
Character | nickname | <Nickname> | <Character ID> | Gives a character or the player a nickname |
Character | piety | <Amount> (OPTIONAL) | Adds piety to the player (default 5000) | |
Character | play | <Character ID> | Switches to play a character (WARNING: This deletes and resets the chronicle of your current character each time you switch.) | |
Character | prestige | <Amount> (OPTIONAL) | Adds prestige to the player (default 5000) | |
Character | run | <file name> | Executes script commands from a text file. The file must be in the Documents/Paradox Interactive/Crusader Kings 2/ folder (as appropriate for your OS). Commands will be executed in the scope of the player's character. | |
Character | score | <Amount> (OPTIONAL) | Adds score to the player (default 5000) | |
Character | techpoints | Adds 1000 technology points of each type to the player | ||
Character | max_tech | <Province ID> (OPTIONAL) | Maxes out tech in all provinces, or in specified province | |
Character | recalc_succ | <Character ID> | Recalculate the succession for a character or the player | |
Character | religion | <Character ID> | <Religion> | Sets a character's religion or player if character not supplied |
Character | secret_religion | <Character ID> | <Religion> | Sets a character's secret religion. |
Character | set_government | <Government Tag> | <Character ID> | Changes government to specified type (accepted inputs are merchant_republic_government, nomadic_government, feudal_government, theocracy_government, tribal_government, republic_government, muslim_government, theocratic_feudal_government, chinese_imperial_government, confucian_bureaucracy) |
Character | titleowner | <Title Name> | <Character ID> (OPTIONAL) | Reports or sets the holder of a title. Does not include tribal capital holdings. |
Character | validate_government | <Character ID> (OPTIONAL) | Validates government of a character | |
Character | validate_laws | <Character ID> | Validates the laws of a characters primary holding | |
Character | validate_lieges | <Title Name> | Validates the liege of a title | |
Character | set_char_flag | <Flag> | <Character ID> | Sets a flag for a character |
Character | clr_char_flag | <Flag> | <Character ID> | Clears a flag from a character |
Character | set_society_grandmaster | <Character ID> (OPTIONAL) | Sets the grandmaster of the society you're in to the given character | |
Character | show_all_societies | Shows all societies in list of society view | ||
Character | society_rank_up | <Amount> (OPTIONAL) | Ranks player up in society (default 1) | |
Character | society_rank_down | <Amount> (OPTIONAL) | Ranks player down in society (default 1) | |
Character | society_currency | <Amount> (OPTIONAL) | Adds society currency to the player (default 5000) | |
Character | quickbuild | Player's constructions are finished immediately | ||
Character | usurp | <Title Name> | <Character ID> | Sets a title to be usurped by a character |
Character | vassalize | Sets a character as your vassal. (Obsolete) | ||
Global | activate_artifacts | All artifacts are always active regardless of activation triggers. | ||
Global | allow_laws | Toggles the ability to change laws freely | ||
Global | real_fathers | Shows the true fathers in the family tree | ||
Global | charinfo | <Character ID> |
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Global | de_jure_counties | Shows de jure counties map mode | ||
Global | discover_plots | Toggles auto plot discovery | ||
Global | fow | <Province ID> (OPTIONAL) | Turns off fog of war in a province or in general | |
Global | game_speed | <Speed> | Sets the game speed, from 0 to 4 | |
Global | game_paused | <true/false> (OPTIONAL) | Toggles/sets the game paused state, argument must be lowercase | |
Global | get_offmap_holder | <Offmap Power> | Displays the name and character id of the current holder of an offmap power | |
Global | set_offmap_status | <Offmap Power> | <Status> | Sets the status of the specified offmap power (e.g. china_stable, china_unrest...) |
Global | set_offmap_policy | <Offmap Power> | <Policy> | Sets the policy of the specified offmap power (e.g. china_open, china_isolationist, china_expansionist) |
Global | kill_offmap_ruler | <Offmap Power> | Kills the ruler specified offmap power | |
Global | kill_offmap_dynasty | <Offmap Power> | Kills the ruler specified offmap power, and generates a new one of a different dynasty | |
Global | manpower | <Amount> (OPTIONAL) | Adds nomadic manpower to a nomad player character (default 5000) | |
Global | population | <Amount> (OPTIONAL) | Adds nomadic population to a nomad player character (default 5000) | |
Global | marry_anyone | Toggles the ability to marry anyone | ||
Global | morehumans | humans | Adds more humans | |
Global | neg_diplo | Toggles the ability to send diplomatic messages that will be refused | ||
Global | nextsong | Changes the currently playing soundtrack | ||
Global | outbreak | <disease> | Starts specified disease outbreak in a random province. Black Death may only start in Kundina and Jiuquan | |
Global | plots_known | Toggles all plots to always be known | ||
Global | recalc_council | Will recalc the council positions of each council member | ||
Global | set_flag | <Flag> | Sets a global flag | |
Global | clr_flag | <Flag> | Clears a global flag | |
Global | set_prov_flag | <Flag> | <Province> | Sets a flag for a province |
Global | clr_prov_flag | <Flag> | <Province> | Clears a flag from a province |
Global | validate_cultural_names | Validates cultural title names | ||
Global | spawn_disease | <disease> | <Province> | Spawn specified disease in chosen province. Black Death will start in either Kundina or Jiuquan |
None | character_stats | Displays various game statistics, such as number of characters, plots, and fertility. | ||
None | dynasty_stats | Displays various dynasty statistics, including the number of unique dynasties and how many historical dynasties have died off. | ||
None | destroy_settlement | <Settlement Name> | Destroys a settlement | |
None | murder | <Character ID>(Murderer) | <Character ID>(Victim) | One character attempts to murder another |
None | pollinate | <Character ID>(Mother) | <Character ID>(Father) | Impregnates a character by another character |
None | cuckoo | <Character ID>(Mother) | <Character ID>(Father) | Impregnates a character by another character, father unknown |
None | revolt | <Province ID> | Starts a Revolt in a province | |
None | succ | <Succession Type> | Changes the succession type (WARNING: Dangerous). Valid values: feudal_elective, primogeniture, gavelkind, seniority, tanistry, turkish_succession, merchant_republic_government, tribal_government, nomadic_government, chinese_imperial_government, confucian_bureaucracy | |
None | add_lover | <Character ID> | <Character ID> | Makes a character the lover of another character |
None | add_friend | <Character ID> | Makes the character your friend | |
None | remove_friend | <Character ID> | Removes the character as your friend | |
None | add_rival | <Character ID> | Makes a character your rival | |
None | remove_rival | <Character ID> | Removes the character as your rival | |
None | flip_mapmodes | Cycles to the next map mode each day | ||
None | province_religion (prov_rel) | <Province ID> | <Religion> | Sets a province's religion |
Debug | clear | Clears the console | ||
Debug | debug_ai | <Character ID> | recalc (OPTIONAL) | Displays AI strategy for a character (empty ID to turn off) |
Debug | debug_aistrength | Prints some AI Strength data | ||
Debug | debug_assert | Toggles asserts on/off | ||
Debug | debug_bloom | Toggles Bloom on/off | ||
Debug | debug_borders | Toggles Borders on/off | ||
Debug | debug_crash | Force game to crash | ||
Debug | debug_citysprawl | Toggles Citysprawl on/off | ||
Debug | debug_dumpevents | Dump Event data to game log | ||
Debug | debug_events | Start Counting events | ||
Debug | debug_hires | Toggles Terrain Hires mode on/off | ||
Debug | debug_info | Toggles Debug info | ||
Debug | debug_lines | Toggles Debuglines | ||
Debug | debug_lockcamera | Toggles Camera locked on/off | ||
Debug | debug_name | Generates names for provinces | ||
Debug | debug_nogui | Toggles GUI on/off | ||
Debug | debug_nomen | Toggles Nomen | ||
Debug | debug_nomouse | Toggles mouse scrollwheel on/off | ||
Debug | debug_postfx | Toggles PostFX on/off | ||
Debug | debug_rivers | Toggles Rivers on/off | ||
Debug | debug_sky | Toggles Sky on/off | ||
Debug | debug_smooth | Toggle framesmoothing | ||
Debug | debug_terrain | Toggles Terrain on/off | ||
Debug | debug_textures | Writes Texture info to application debug log | ||
Debug | debug_ti | Toggles Terra Incognita on/off | ||
Debug | debug_tooltip | Toggles Tooltips on/off | ||
Debug | debug_trees | Toggles Trees on/off | ||
Debug | debug_triggerassert | Force game to throw an assert | ||
Debug | debug_volume | <Volume Delta> | Modifies music volume | |
Debug | debug_water | Toggles Water on/off | ||
Debug | debug_wireframe | Toggles forced wireframe on/off | ||
Debug | debug_yesmen | Toggles Yesmen | ||
Debug | debug_zoom | Zooms in the game | ||
Debug | eventinfo | Prints the number of running events (adds debug info to character status info) | ||
Debug | guibounds (gui) | Toggles GUI bounds debug | ||
Debug | fullscreen | Toggles fullscreen | ||
Debug | hello | <Character ID or Title Name> | Opens the character screen or title screen | |
Debug | help | <Command Name> | Print out all console commands or a specific command description | |
Debug | helplog | log file | Print out all console commands to game.log | |
Debug | noai | Toggles AI | ||
Debug | numcoas | Prints the number of used coat of arms | ||
Debug | observe | Switches to observer mode, by playing no character at all, and no longer shows messages or pauses the game. Ctrl+clicking a character takes partial control, pausing only on succession and call-to-arms. | ||
Debug | print_player_events | Print all player events to player_events.csv in game folder | ||
Debug | print_ai_events | Print all ai events to ai_events.csv in game folder | ||
Debug | refresh_portraits | Sets all character portraits to be refreshed asap | ||
Debug | reload | file name | Reloads the gui or lua file | |
Debug | reloadevents | Reloads the event database | ||
Debug | reloadfx | map/mapname/postfx or * | <fx filename> | Reloads the shader |
Debug | reloadgovernmentflavor | Reloads the government flavor | ||
Debug | reloadinterface | Reloads the entire interface | ||
Debug | reloadloc | Reloads the localisation | ||
Debug | reloadpositions | Reloads the council position database | ||
Debug | reloadtexture | texture file name | Reloads the specified texture | |
Debug | spawnactor | <Actorname> | <Animation> (OPTIONAL | <Title Name> OPTIONAL Spawns an actor with an optional animation and tabard title |
Debug | version | Print out current version of the game | ||
Debug | window | <open/close> | <gui name> | Opens or closes the specified window |
Debug | wipe_achievements | Wipe out all CK2 Steam achievements. WARNING: CANNOT BE UNDONE! |
Variables
- Character ID: Found using the 'charinfo' command. It is listed on with the usual mouse-over stats.
- Province ID: See provinces
- Title Name: For instance e_britannia. It is usually a predictable name with Empires starting with "e", Kingdoms with "k", Duchies with "d", Counties with "c", and baronies/bishoprics/cities with "b". Some exceptions exist, such as Rome is c_roma, the Holy Roman Empire is e_hre, the duchy of the isles is d_western_isles, the county of Leon in Brittany is c_french_leon, and the bishopric of Tyddewi in Dyfed is b_st_davids. Refer to common/landed_titles/landed_titles.txt if you get stuck. Hovering over a title's flag shows you the name of the title, as long as you have charinfo active.
- Nickname: See nicknames, format is nick_the_xxx
- Trait Name: See traits
- Settlement Name: The in-game name for the holding in question, as specified by landed_titles.txt. For example b_paris. Titles with cultural names can be hard to guess. Search for those by county name if you get lost.
- Disease Name: One of the epidemic diseases